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int emptyCheck; //use DLC1::_IS_DLC_DATA_EMPTY on this int padding1; int weaponHash; int padding2; int unk; int padding3; int weaponCost; int padding4; int ammoCost; int padding5; int ammoType; int padding6; int defaultClipSize; int padding7; char nameLabel[64]; char descLabel[64]; char desc2Label[64]; // usually "the" + name char upperCaseNameLabel[64];

Hierarchy

  • DlcWeaponData

Index

Properties

ammoCost

ammoCost: number

ammoType

ammoType: number

defaultClipSize

defaultClipSize: number

desc

desc: string

name

name: string

simpleDesc

simpleDesc: string

unk

unk: number

upperCaseName

upperCaseName: string

validCheck

validCheck: number

weaponCost

weaponCost: number

weaponHash

weaponHash: number

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