Returns the name of the asset. Same as AssetName.
Get the name of the particle effect.
Get whether the particle effect has loaded into game memory.
Allow game engine to safely unload particle effect model from memory.
Load a particle effect into the game memory.
Max time to load Particle Effect
Start a particle effect at a world position.
Name of effect.
Rotation from entity position.
Size of the effect.
Which axis to invert (default none).
Start a particle effect on an entity
Name of effect.
Entity to use effect on.
Offset from entity position.
Rotation from entity position.
Size of the effect.
Which axis to invert (default none).
Generated using TypeDoc
UNFINISHED! Class that represents a particle effect asset.