Constructors
constructor
- new NetworkedScene(pos: Vector3, rot: Vector3, rotationOrder: number, holdLastFrame: boolean, looped: boolean, sceneHash: number, animTime: number, animSpeed: number): NetworkedScene
Parameters
rotationOrder: number
holdLastFrame: boolean
looped: boolean
sceneHash: number
animTime: number
animSpeed: number
Properties
Private scene
scene: number
Methods
addEntity
- addEntity(entity: Entity, animDict: string, animName: string, speed: number, speedMultiplier: number, flag: number): void
Parameters
animDict: string
animName: string
speed: number
speedMultiplier: number
flag: number
Returns void
addPed
- addPed(ped: Ped, animDict: string, animName: string, blendInSpeed: number, blendOutSpeed: number, duration: number, flag: number, playbackRate: number, p9: number): void
Parameters
animDict: string
animName: string
blendInSpeed: number
blendOutSpeed: number
duration: number
flag: number
playbackRate: number
p9: number
Returns void