Creates a model object based on the hash key or model string.
A number or string of the model's hash. Example: "mp_m_freemode_01"
Hash of this model.
Gets the model dimensions.
This model dimensions.
Gets the hash of the model.
The hash key.
Gets if the model is a bicycle or not.
Whether this model is a bicycle.
Gets if the model is a motorbike or not.
Whether this model is a motorbike.
Gets if the model is a boat or not.
Whether this model is a boat.
Gets if the model is a car or not.
Whether this model is a car.
Gets if the model is a cargobob or not.
Whether this model is a cargobob.
Gets if the model collision is loaded or not.
Whether this model collision is loaded.
Gets if the model is a helicopter or not.
Whether this model is a helicopter.
Gets if the model is in cd image or not.
Whether this model is in cd image.
Gets if the model is loaded or not.
Whether this model is loaded.
Gets if the model is a Ped or not.
Whether this model is a Ped.
Gets if the model is a plane or not.
Whether this model is a plane.
Gets if the model is a prop or not.
Whether this model is a prop.
Gets if the model is a quadbike or not.
Whether this model is a quadbike.
Gets if the model is a train or not.
Whether this model is a train.
Gets if the model is valid or not.
Whether this model is valid.
Gets if the model is a Vehicle or not.
Whether this model is a Vehicle.
Sets the model as no longer needed allowing the game engine to free memory.
Request and load the model with a specified timeout. Default timeout is 1000 (recommended).
Maximum allowed time for model to load.
Generated using TypeDoc
Class to create and manage entity models.