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Hierarchy

  • Blip

Index

Constructors

constructor

  • new Blip(handle: number): Blip

Properties

Protected handle

handle: number

Accessors

Alpha

  • get Alpha(): number
  • set Alpha(alpha: number): void

Color

Display

  • set Display(display: number): void
  • Parameters

    • display: number

    Returns void

Entity

Handle

  • get Handle(): number

IsCrew

  • set IsCrew(crew: boolean): void
  • Parameters

    • crew: boolean

    Returns void

IsFlashing

  • get IsFlashing(): boolean
  • set IsFlashing(flashing: boolean): void

IsFriend

  • set IsFriend(friend: boolean): void
  • Parameters

    • friend: boolean

    Returns void

IsFriendly

  • set IsFriendly(friendly: boolean): void
  • Parameters

    • friendly: boolean

    Returns void

IsOnMinimap

  • get IsOnMinimap(): boolean

IsShortRange

  • get IsShortRange(): boolean
  • set IsShortRange(shortRange: boolean): void

Name

  • set Name(name: string): void
  • Parameters

    • name: string

    Returns void

NumberLabel

  • set NumberLabel(number: number): void
  • Parameters

    • number: number

    Returns void

Position

Priority

  • set Priority(priority: number): void
  • Parameters

    • priority: number

    Returns void

Rotation

  • set Rotation(rotation: number): void
  • Parameters

    • rotation: number

    Returns void

Scale

  • set Scale(scale: number): void
  • Parameters

    • scale: number

    Returns void

ShowHeadingIndicator

  • set ShowHeadingIndicator(show: boolean): void
  • Parameters

    • show: boolean

    Returns void

ShowRoute

  • set ShowRoute(show: boolean): void
  • Parameters

    • show: boolean

    Returns void

Sprite

Type

  • get Type(): number

Methods

delete

  • delete(): void

exists

  • exists(): boolean

removeNumberLabel

  • removeNumberLabel(): void

setNameToPlayerName

  • setNameToPlayerName(player: Player): void

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